Christopher Mooney

Christopher Mooney is a software engineer that works in the high performance and high availability problem space. He has a B.S. in Computer Science and a minor in Mathematics at the University of Southern Maine. He is a key contributor on Project DoD Inc., a 501(c)(3) charitable technology nonprofit, where he works on systems engineering. He has always been interested in computer security problems, and has focused a good deal of time on cryptology and computer security research. To find out more information about Christopher Mooney you can visit his web page at: https://chris.dod.net/. In 2005 Chris picked up a copy of World of Warcraft as a way to blow off some steam and keep in touch with long distance friends. He was instantly mesmerized by the rich API Blizzard provided, and went on to write some small addons that would later snowball into tens of thousands of lines of code. He played the game on and off for years in his spare time, all the while working with James Luedke to create some interesting autonomous agent code, and some heuristic spell casting functions for various classes. When a great deal of this code was disabled by the 2.0 patch back in November of 2007, Chris and James started working on a library that would restore the games original functionality. That library is the feature of his 2009 DEF CON talk.

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