We Are All Game-Makers: An Everyman's Approach to Game Development

Presented at Notacon 8 (2011), April 15, 2011, 3 p.m. (60 minutes).

Most kids of my generation have dreamed of breaking into game development. Many have toiled only to give up at the monotony that true code mastery demands. Others have mastered specific technical aspects of game-making only to find that they are unprepared in other ways. Game-making as an art form requires a multidisciplinary approach, precisely why commerical houses use large teams to develop their projects. There are a number of free or cheap game makers on the market perfect for individuals looking to make a game of their own for themselves, their friends and family, or even as an indy game maker. This talk will briefly introduce some of them and their various features and also discuss alternative ways to make your indy game project stand out from the rest.


Presenters:

  • Page McKay
    Page McKay is a bohemian nerd who has been an award-winning playwright and poet, magazine editor, and studio musician. These days she works a day job in healthcare while busying herself with game-making projects and plans to launch an indy game studio in the next year.

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