Presented at
Notacon 2 (2005),
April 9, 2005, 10 a.m.
(60 minutes).
This talk will describe the Virtual Worlds Laboratory, a new high-performance gaming simulation lab opening in the EECS department at Case in Fall 2005, and the associated classes the university will be offering. The aim is to provide students with the resources and opportunities to make their own game and simulation projects, thereby enabling them to explore the worlds of interactive simulations by creating their own. The lab also will also be the hub of significant interdisciplinary and inter-school collaboration, creating an environment where experts from different fields work together on cutting-edge projects virtual worlds projects.
Presenters:
-
Marc Buchner
- Case EECS Department
Marc Buchner was born in Newark, NJ in 1950. He received the B.S. Degree in mathematics in 1971 and the M.S. and Ph.D. degrees in Systems Science from the Electrical Engineering and Systems Science Department, Michigan State University, East Lansing in 1972 and 1976, respectively.
In 1976, he was a Systems Engineer at Teledyne Brown Engineering in Huntsville, Alabama. He then joined the Systems Engineering faculty at Case Western Reserve University in Cleveland, Ohio where he is currently an Associate Professor with the Electrical Engineering and Computer Science Department and Director of the Virtual Worlds lab. He has also served as Chair of the Systems Engineering Department, Director of the Control of Industrial Systems Research Program, and Faculty Director of the Master of Engineering Program at Case. His research interests are in the development and application of signal processing techniques for non-stationary signals, in particular for biological signals and radar images and virtual reality/simulation.
-
Christian Miller
- Case EECS Department
Christian Miller is a student at Case Western Reserve University, set to graduate in 2006 with his BS and MS in Computer Science. A devout coder since age 12, he is primarily self-taught and specializes in games and graphics. He is the president of the university's student ACM chapter, and has given numerous talks on game engines, OpenGL programming, and the like. Most recently, he has been working with Prof. Buchner to establish the cutting edge Virtual Worlds Laboratory, which is on track to open in Fall 2005.
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