Electric Bodies and Possible Worlds

Presented at HOPE Number Nine (2012), July 14, 2012, 4:30 p.m. (90 minutes).

Though there are many expensive, mainstream solutions for wearable computing, augmented/virtual reality, and alternate reality gaming, there is also a burgeoning community of DIY projects in these areas that focus on self-expression, empowerment, and community building. This panel will provide an overview of several important projects for wearable computing, augmented/virtual reality, and alternate reality gaming. In particular, the session will relate how these projects allow individuals to explore the many possible worlds and identities available to us.


Presenters:

  • Jaime Magiera
    Jaime Magiera is the founder of Sensory Research, an organization of engineers, designers, and artists dedicated to providing useful tools, services, and ideas to augment human interaction. Most recently, his work has focused on developing interactive systems for creative self-expression, education, and physical rehabilitation.
  • Micha Cardenas
    Micha Cardenas is an artist/theorist who works in performance, wearable electronics, hacktivism, and critical gender studies. She is a PhD student in media arts and practice at University of Southern California and a member of Electronic Disturbance Theater 2.0. Her book, The Transreal: Political Aesthetics of Crossing Realities, published by Atropos Press in 2012, discusses art that uses augmented, mixed, and alternate reality, and the intersection of those strategies with the politics of gender in a transnational context. Micha’s local autonomy networks (Autonets) is a project focusing on creating wearable autonomous local networks that don’t rely on corporate infrastructures to function.
  • Cayden Mak
    Cayden Mak is a theorist, activist, and media practitioner. He is currently pursuing a Master of Fine Arts in media study at the University at Buffalo. His research interests focus on radical pedagogy, large scale games, play as a tool for social engagement, and Marxist video game aesthetics.

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