DIY OSC Debug Multitool App: Near-Universal device and application debugging tool using OSC

Presented at ToorCamp 2018, June 22, 2018, 2 p.m. (50 minutes).

How to use the versatile OSC protocol to create your own context-sensitive on-the-fly debug UI for hardware and software projects.

Open Sound Control is a lightweight and versatile open source communication protocol that belongs in every maker's toolkit.

In this talk, I explore how I created a general purpose debugging tool using OSC. Network enabled diy devices or apps can push a UI configuration to the debug app. The result is an on-demand debug tool that adapts to your needs.

I'll be covering the basics of OSC as well as giving a quick glimpse into using Unreal's Motion Graphics toolkit (which is what the UI uses on the debug app).

I would then love to open it up to conversation on how to add a security layer light enough to be implemented on microcontrollers.


Presenters:

  • Alexandre Elsayad
    I make immersive things. Game designer and developer, maker, puzzle addict. I've worked as a game designer for Ubisoft, BioWare, Riot Games, Phoenix Labs. I currently work at Magic Leap as a Senior Technical Designer, exploring how to have the virtual and real interact meaningfully. I also breathe fire.

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