For an outsider, the world of cybersecurity and hacking can be complex and mystifying. People are intrigued and terrified by the “400 lb hacker.” With phishing and other forms of social engineering still being one of the most common root cause of breach, there is a need to empower a company’s employees, especially the non-technical ones, to be able to defend and not fall prey to such attacks. Similarly, the increase in the amount of code being written along with the shortage of cybersecurity professionals calls for a need to train software developers in Security. Traditional methods of awareness including lectures, videos etc. have been ineffective in achieving this adequately. I claim this based on reports by organizations such as Experian, Ponemon etc. and the extensive internal research done at my current company. I present a novel system for cybersecurity training and awareness : Security Gamification including CTF ( Capture The Flags). The training emphasizes on a ‘no one left behind’ principle in which all the employees at a company get trained in CyberSecurity defense.