Online gaming has been growing significantly over the past ten years. There are currently an estimated 1.5 billion unique registered accounts of online games worldwide. However, few people are aware of the risks associated with playing online games. The risks are also not limited to users in their own homes on their own personal computers. Many of these games are being played in the workplace, opening up a whole different set of risks. This research is an initial look at three popular online games - and the potential risks they pose. This initial work was broken into three tasks: analyze the posted privacy policy, terms of use/service, and other related documents of each game; install the game and analyze system changes; and monitor firewall traffic of game-related processes, especially when we are not even using the particular game.