Sierra Zulu. Or How to Create a Feature Film About the Digital Age - and Why That's Pretty Hard

Presented at HOPE Number Nine (2012), July 13, 2012, 9 p.m. (60 minutes)

Movies are exciting. Things crash and burn. Bolts and fists fly. There are bangs and kabooms. People go to the cinemas in order to experience new worlds. But cinema is about to lose its prime source of narrative, having so far tethered to physical action that can be filmed. Cinema needs tempo. It needs speed. The “movement-image” (Gilles Deleuze) depends on physical action onto which the cameras can point. Yet, in contrast, the real world of non-cinema is losing physical action day by day. It is a time of abstract, optically unpresentable processes in networks and data systems. This regress of visual displayability is rather daft. Cinema has lived well on it for more than a hundred years. It’s easy to create a feature film about a bank robbery, but that’s anachronistic. Some of the most important crimes exist as electronic money movements between international stock exchanges. Hollywood cinema, on the other hand, still hasn’t evolved beyond anything better than banal sequences straight out of an Errol Flynn movie. How can we accurately portray the stories of our (new) world? All those dramas and comedies? All those crimes and stories? The people at monochom are working on a feature film called Sierra Zulu. This talk will discuss their challenges and hopes - and why they think you can help.


Presenters:

  • Johannes Grenzfurthner
    Johannes Grenzfurthner is an artist, writer, curator, and director. He is the founder and artistic director of monochrom, an internationally acting art and theory group. He holds a professorship for art theory and art practice at the University of Applied Sciences in Graz, Austria. He is head of the Arse Elektronika festival in San Francisco, host of Roboexotica (Festival for Cocktail-Robotics, Vienna and San Francisco), and co-curates the Paraflows Symposium in Vienna. Recurring topics in Johannes’ artistic and textual work are contemporary art, activism, performance, humor, philosophy, postmodernism, media theory, cultural studies, sex tech, popular culture studies, science fiction, and the debate about copyright.

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