This survey of visuals used in motion pictures explores their design implications. Motion pictures play a unique role in constructing how we use terminals, interfaces, and graphic design itself. Highlights will include a tour of multiple screen arrays as found in Star Trek, Brazil, The Truman Show, and Iron Man; a collection of simulated environments from Johnny Mnemonic, Tron, Hackers, and The Matrix; as well as a suite of metamedia from The Final Cut, Brainstorm, and Minority Report. This presentation catalogs the digital artifacts of the past and present, while asking: What are limitations on graphic design?