Sketchtools: Prototyping Physical Interfaces

Presented at DEF CON 13 (2005), July 30, 2005, 6 p.m. (50 minutes)

Industrial designers working in traditional media have the luxury of sketching, playing, and experimenting with their materials before constructing a finished product. Designers working with electronics and computers are relatively impoverished. To "sketch" with electronics or computers would typically require extensive training in engineering and ready access to inexpensive parts—requirements that most designers can't easily meet. This deficiency—this inability to work closely with materials before building with them—hampers designers' efforts to make products sensitive to human use. This paper describes an attempt to address this problem in a human-computer interaction (HCI) design studio at a major design school. The course itself was an exercise in design: it worked within severe constraints to address a human need. We describe our attempt to shape the course to meet students' most pressing needs; our students' attempts to work within the constraints of the course; and the outcomes of the course for students and faculty. The paper suggests that the course offers one way to experiment with HCI concepts, produce innovative solutions to design problems, and—crucially—humanize new technologies and the design process."


Presenters:

  • Matt Cottam - Creative Director, Tellart; Faculty, Industrial Design, Rhode Island School of Design
    Matt Cottam has a Bachelor of Fine Arts and Bachelor of Industrial Design degrees from Rhode Island School of Design (RISD). Matt's thesis work at RISD was to conduct human-factors research for the Habitability Design Division of NASA. Since 1998 Matt has been the core instructor of the Structured Multimedia Module of the International Certificate Program in New Media at the Fraunhofer Center for Research in Computer Graphics. Since 1999 he has been a member of the faculty at RISD; he teaches critical human-centered design and human-computer interaction design for the departments of Industrial Design, Graphic Design, Photography, and The Digital Media Graduate Program. Matt has lectured, published and led workshops internationally on topics including information design, human-computer interaction design, collaboration strategies for engineers and designers, and humanitarian applications of design. Matt cofounded Tellart and specializes in human-computer interface design technology, methodology, and pedagogy.

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