Custom Electronics + Activism in K-12 Education by MakeFashion Edu

Presented at HOPE 2020 Virtual Rescheduled, Aug. 1, 2020, 7 p.m. (90 minutes)

Nine-year-olds are designing wearable electronics to promote their beliefs - in humanities classes, math classes, and in clubs. As mentors, we can provide the environment and bring ethics, self-agency, power tools, coding, and empathy. Join the MakeFashion Edu discussion! There will be a film screening concerning the following topics: \* Amateur Electronics Design in Shenzhen, China \* Project Based Learning in K-12 schools \* Advocacy through Fashion and Technology After each screening there will be a discussion followed by an introductory workshop on lighting up LED strips. (If you don't have your own hardware, you can send in your code and it will be uploaded to development boards so your code can be run on LED strips.) This online workshop space will be open 24 hours a day during HOPE 2020, with several informal gatherings in addition to the official workshops. Pop in whenever you like! https://wiki.hope.net/index.php?title=Custom\_Electronics\_and\_Activism\_in\_K-12\_Education\_workshop

Presenters:

  • Twila Busby
    **Twila Busby** has more than 20 years' experience in education. She is an advocate for and trains others in project-based learning. Her Shenzhen school has its own makerspace. Twila promotes the idea that every classroom should be a makerspace, where academics support creativity and students bring their ideas into the physical world.
  • Carrie Leung
    **Carrie Leung** is a maker-educator focused on building open community platforms for young makers, educators, and industry to collaborate, learn, and connect. Outside the classroom, she built non-profit programs and spaces (MakeFashion Edu and SteamHead in Shenzhen, China) to connect her communities of schools, teachers, and companies with each other and to leverage the amazing technology and manufacturing resources that Shenzhen is famous for.
  • James Simpson
    **James Simpson,** manufacturer turned educator, empowers education communities with spaces, events, lessons, and materials. His goal is to allow students to learn by hacking, problem solving, and making their own choices.

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